
So you can't just built without having a proper accommodation for them. Every districts and every special building even the wonders now will require a tile of its own. The game this time, required you to planning your own tile. Beautiful UI, Very Board game-ish graphic.

So let me cut to the chase and telling you the factors on to have or not to have this game. If you are reading this, You must already know how 4X in Sid Meier's Civ working already. This page uses Creative Commons Licensed content from Wikipedia ( view authors).I won't get into detail much.


Player sets import and export orders for each settlement, and the Wagon Trains - if there are enough of them - carry them out. No fixed trade routes but automated trade.Increases the rate of building construction

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to and from Civilization IV) which affect other game mechanics.Īllows colonists to learn an advanced profession The king sends an army to stop your revolution.Ĭolonization contains sixteen civilizations and twenty leaders: The goal is revolution: independence from your mother country. As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia.
